Along with regular battles against enemy armies, you also sometimes encounter enemy heroes (who can cast spells just like your hero) and special bosses (where you're not allowed to use rage talents). Most rage talents simply cause damage in Warriors of the North, but spells can do all sorts of things, from damaging enemies to buffing your troops to turning enemies into harmless sheep. To help you out in this regard, during each round your hero can cast a spell and use a rage talent, provided he has the mana and rage necessary for the attacks. Your goal in each battle is to destroy the enemy army while taking as few losses as possible in yours. During each round, your troops and the enemy troops take turns moving and attacking, with the order of battle depending on the initiative of the troops involved. Battles take place on hexagonal grids and proceed in rounds. Your hero has equipment, stats, and a spellbook, and he gains experience and levels, but he doesn't participate directly in battles, which occur when your army encounters an enemy army. So early in the game you might have several archers in one troop and a single giant in another, because giants require more leadership than archers. You have five slots for your troops, and you can recruit some number of creatures for each troop depending on your leadership statistic. You create a hero in one of three classes (warrior, spellcaster, or hybrid) and you recruit troops into your army. If you haven't played any of the King's Bounty games, let me give you a brief overview. The Valkyries also conveniently fill the same role as your wife ( The Legend) or companion ( Armored Princess), and they sit in the same place in the interface. The main difference between the games is that instead of having spirits of rage ( The Legend) or pet dragons ( Armored Princess), you meet five Valkyries, and they control most of your rage talents. It's what some people call an "expandalone," a stand-alone expansion pack. It's a sequel to King's Bounty: The Legend, but it uses the same engine and it doesn't change much. Warriors of the North King's Bounty: Warriors of the North is much like King's Bounty: Armored Princess. Is Warriors of the North any different? Is it worth your money? Does it take the franchise in any new directions? Keep reading to find out. The King's Bounty games have always provided long campaigns with a lot of content, but they've also been sloppy and similar. This review is for Warriors of the North and Ice and Fire together, since they intertwine to create a new campaign, much like Armored Princess and Crossworlds did previously. Meanwhile, a third developer, 1C-Softclub, is currently working on King's Bounty: Dark Side, which is scheduled to be released in June. They handed off the Ice and Fire DLC pack to Revultive Software, and it came out a little over a year later, in January of 2014. As for Warriors of the North, it was released by Katauri in October of 2012, but then 1C Company apparently had a change of heart. Years later, the publisher 1C Company bought the rights to the franchise, and they allowed Katauri Interactive to create new King's Bounty games, which resulted in King's Bounty: The Legend (released in 2008), King's Bounty: Armored Princess (2010), and King's Bounty: Crossworlds (also 2010). The original King's Bounty was released way back in 1990 by New World Computing. Introduction King's Bounty: Warriors of the North is the latest installment in the King's Bounty franchise.
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